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DLSS-NR 0.8.0 Update Brings DLSS 5 Features to AMD RX 6000, 7000 and 9000 Series GPUs

An independent developer has released an update enabling the complete DLSS 5 feature set on three generations of AMD Radeon graphics cards.

Illustration: A sleek graphics card sits on a workbench, its heatsink fins catching the light.
AI-generated illustration: TechSec Observer

Key points

  • The DLSS-NR project update 0.8.0 adds Super Resolution, Frame Generation and Ray Regeneration to AMD hardware.
  • Support covers RX 6000, 7000 and 9000 series GPUs using DirectX 12 titles with FSR, DLSS or XeSS.
  • The mod uses a NeuralHub loader to inject settings into existing upscaler pipelines without native driver support.

An independent developer has expanded the capabilities of AMD Radeon graphics cards by porting Nvidia’s DLSS 5 suite. The DLSS-NR project, led by Daniel Blanco, released version 0.8.0 to bring comprehensive neural rendering features to RDNA2, RDNA3 and RDNA4 architectures. This development allows users of RX 6000, 7000 and 9000 series GPUs to access features previously exclusive to Nvidia hardware.

Root cause

The primary driver for this modification is the absence of a native equivalent for Neural Rendering in AMD’s current software stack. While AMD provides competitors for upscaling, frame generation and ray regeneration through FSR, these features lack the same breadth of game support as Nvidia’s offerings. The developer aimed to fill this specific gap, initially focusing on neural rendering before expanding to include the full DLSS ecosystem.

Attack path

The modification operates through a third-party application called NeuralHub. Users install this loader to detect supported games running on DirectX 12. The mod inserts itself into the existing upscaler pipeline when FSR, DLSS or XeSS is enabled within the game. It then overrides or supplements the native rendering settings with DLSS configurations, providing an in-game overlay for real-time adjustments without requiring game code modification.

Affected versions

  • AMD Radeon RX 6000 series (RDNA2)
  • AMD Radeon RX 7000 series (RDNA3)
  • AMD Radeon RX 9000 series (RDNA4)
  • Any DirectX 12 game supporting FSR, DLSS or XeSS upscaling technologies

Mitigation

  • Verify that third-party rendering mods do not violate game terms of service or anti-cheat policies.
  • Ensure the NeuralHub loader is obtained from official project repositories to avoid malware.
  • Monitor for stability issues as the mod interacts with proprietary upscaling pipelines.
  • Check that the specific game version is compatible with the mod’s injection method.

What it means for organisations

IT and development teams should assess whether such third-party rendering modifications impact internal testing environments or employee workstations. Security teams need to verify that these tools do not introduce unauthorized code execution risks. Procurement and vendor management should consider how community-driven features might influence hardware standardisation decisions. Internal communications should clarify acceptable use policies regarding unofficial software enhancements that alter system behaviour.

What to do and how to stay safe: AMD

  • Audit installed software on gaming or testing rigs for unauthorised rendering overlays.
  • Review game integrity checks to ensure mods do not trigger false positives in security tools.
  • Monitor vendor statements regarding compatibility with unofficial third-party enhancements.
  • Ensure backup procedures are in place before installing experimental rendering modifications.

General security guidance from the TechSec Observer newsroom. It is not confirmed advice from the organisations named in this story.

Frequently asked questions

Which AMD GPU generations are supported by this mod?

The mod supports RX 6000, 7000 and 9000 series GPUs, corresponding to RDNA2, RDNA3 and RDNA4 architectures.

Does this mod require Nvidia hardware to function?

No, it is designed specifically for AMD Radeon GPUs and works by intercepting existing upscaling pipelines.

Is the image quality identical to native Nvidia DLSS?

The developer states output quality is very similar, though some effects may not work perfectly.

Sources

  1. Tom's Hardware
AMDNvidiaDLSS 5RadeonDaniel Blanco

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